Claude + Codex + GLM + DeepSeek Vol. 01 · 2026 20 pieces
An experiment in generative craft

One prompt. One file. No excuses.

How far can an AI go when asked to build an advanced, animated web experience in a single prompt? Each piece here was generated from one request, with one follow-up allowed for minor corrections. No frameworks, no libraries, no assets: HTML, CSS and JavaScript in one self-contained file.

1 (+ 2 max.)Prompt (+ fixes) per piece
1File per piece
0Dependencies
~1.85MTokens in total
Index of worksHover to preview live
Canvas 2D Hover · live

Abyss

Nº 01

A scroll-driven descent from the sunlit surface to 4000 metres. Bioluminescent plankton drift on a flow field and flare at your touch, while jellyfish with simulated tentacles pulse through the dark.

Verlet physicsFlow fieldParallaxScroll-linked
Model
Claude Opus 5.5
Tokens
~60K est.
Prompts
1 + 1
Size
28 KB
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WebGL2 · Raymarching Hover · live

Mercurial

Nº 02

A liquid-metal sculpture raymarched in real time. Drops fuse into a morphing core, a charge-and-release gesture detonates it, and four materials (chrome, soap film, dispersive glass, magma) crossfade on demand.

SDF raymarchingSoft shadowsWeb AudioAdaptive resolution
Model
Claude Opus 5.5
Tokens
~55K est.
Prompts
1 + 1
Size
37 KB
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Canvas 2D · Constellations Hover · live

Night atlas

Nº 03

A winged constellation drifts through an imaginary celestial chart. Draw your own constellation and release it into the sky, with a trail of stardust and optional generated chimes.

Procedural wingsDraw to createWeb Audio
Model
GPT-6 Astra
Tokens
~57K est.
Prompts
1 + 1
Size
21 KB
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Canvas 2D · GameHover · live

Foldwake

Nº 04

Draw a crease in space and flip drifting sparks into their home. Line up the ghosts, catch several lights in one fold, and race the clock as tears open in the field.

Mirror geometry90-second gameWeb Audio
Model
GPT-6 Astra
Tokens
~60K est.
Prompts
1
Size
21 KB
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Canvas 2D · Sonar Hover · live

Echoveil

Nº 05

A cave that only exists where sound has touched it. Pings of light paint the walls for a few heartbeats, but loud echoes wake the things that hunt by listening. Gather seven pearls and slip out through the gate before your own light dies.

Sonar revealProcedural caveStealthWeb Audio
Model
GLM-5.3
Tokens
~58K est.
Prompts
1
Size
33 KB
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Canvas 2D · Flow field Hover · live

Estuary

Nº 07

A tool for sculpting invisible currents. Drop sources, sinks, vortices and repellers into a curl-noise flow, watch glowing particles trace every streamline, then export a seamless, tileable generative texture for wallpapers and backgrounds.

Curl-noise flowParticle tracingTileable export
Model
DeepSeek V4 Pro
Tokens
~55K est.
Prompts
1
Size
28 KB
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Canvas 2D · Animated story Hover · live

The last warm window

Nº 08

Every evening, a mother brings two cups of tea to the station. A two-minute story of waiting, told through passing trains, changing seasons and a single amber window. Hold a memory to bring her daughter back beside the bench.

Six chaptersLiving memoriesSynthesized music
Model
GPT-6 Astra
Tokens
~58K est.
Prompts
1 + 2
Size
23 KB
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Canvas 2D · Single line story Hover · live

Lifeline

Nº 09

A whole life drawn as one ink line on paper: a heartbeat, childhood loops, a meeting with a red thread, a home, a child who flies off as a kite, a loss. At the end the camera steps back and the life reads as a single drawing. Hold to hurry time.

One continuous lineWatercolour washesSynthesized music
Model
Claude Opus 5.5
Tokens
~150K est.
Prompts
1
Size
34 KB
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Canvas 2D · Roguelike shooter Hover · live

Starshard

Nº 10

A neon space-shooter roguelike. Survive escalating waves, harvest shards to trigger slow-motion Overdrive, and draft one of three upgrade modules after every wave — piercing rails, homing swarms, orbiting drones, a siege laser — into a build that can fell the Dreadnought. One life, best run saved.

Wave roguelikeUpgrade draftsBoss battlesWeb AudioDesktop only
Model
GLM-5.3
Tokens
~70K est.
Prompts
1 + 2
Size
80 KB
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Canvas 2D · Botanical railshooter Hover · live

Last Orders

Nº 11

A runaway tea trolley races through an overgrown greenhouse. Aim a kettle cannon, dodge seed volleys, and vent a screen-clearing steam blast across nine encounters and three mechanical gardeners. Choose a tea blend and draft stackable fittings to get the porcelain to the sky pavilion in one piece.

Projected 3DUpgrade draftsThree bossesWeb AudioDesktop only
Model
GPT-6 Astra
Tokens
~150K est.
Prompts
1 + 2
Size
65 KB
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Canvas 2D · Idle clicker Hover · live

Vesper

Nº 12

A Hush is coming from beyond the sky, swallowing sound, then light. Ring a belfry bell in rhythm, raise idle chimes, catch moth-lanterns and cast a Great Bell in five stages before dusk. Five chapters force a choice each, and every run that fails carries echoes back into permanent recollections.

Active + idleBranching choicesPrestige runsWeb AudioSaves locally
Model
Claude Opus 5.5
Tokens
~150K est.
Prompts
1 + 1
Size
78 KB
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Canvas 2D · Tower defense Hover · live

Echo Ward

Nº 13

A tower defense where you defend time, not a place. Corruption spreads along a causal graph of historical moments, and wards anchor to a moment in the Past, Present or Future. Each ward has an echo that edits the waves to come, and Divergence Events grow new branches into the timeline mid-run.

Causal graphThree time layersEcho effectsGrowing mapWeb Audio
Model
Claude Opus 5.5
Tokens
~170K est.
Prompts
1 + 1
Size
71 KB
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Canvas 2D · Escape game Hover · live

Until the tide

Nº 14

Trapped in your father's lighthouse by a rising tide, restore its machinery and signal the rescue launch. Search three rooms, follow a keeper's clues, repair the supply and focus the lens before leaving the light behind.

Linked puzzlesThree roomsNotebook & hintsLocal savesWeb Audio
Model
GPT-6 Astra
Tokens
~70K est.
Prompts
1
Size
54 KB
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Canvas 2D · Drawn-line runner Hover · live

Longhand

Nº 15

A stickman runs along a road that keeps running out on him, faster and faster. You are the pen: draw lines to bridge chasms, ramp cliffs and roof him from a sky that drips ink, while erasers roll in to eat the road itself. Ink flows back with time — speed does not, and stall five seconds at a wall and the page throws him back a heart poorer.

Draw to buildInk economyFalling hazardsProcedural stickmanWeb Audio
Model
GLM-5.3
Tokens
~65K est.
Prompts
1 + 1
Size
34 KB
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Canvas 2D · Dice roguelike Hover · live

Loaded

Nº 16

A Balatro-style roguelike played with dice. Roll five 3D dice, reroll the ones you don't want and score poker-style hands as Chips × Mult against escalating blinds and bosses. Jokers bend the rules, Stars level up hands, and Glyphs rewrite the faces of your dice for good.

3D dice34 JokersEditable facesBoss blindsWeb Audio
Model
Claude Opus 5.5
Tokens
~200K est.
Prompts
1 + 1
Size
96 KB
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Canvas 2D · Motion graphic Hover · live

Enough

Nº 17

A ten-second motion piece on its own premise. A typed prompt collapses into a spark that bursts into slammed words, particles, a flipping tile grid and a carousel of windows, then settles on one line. The last full stop becomes the caret of the next loop.

10 s loopKinetic typeScrubbable timelineSeamless loopWeb Audio
Model
Claude Opus 5.5
Tokens
~100K est.
Prompts
1
Size
32 KB
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Canvas 2D · Motion graphic Hover · live

Replace you

Nº 18

An eighteen-second loop asking “AI will replace you. Will it kill you?” Human silhouettes pass through a scanner, oversized type fills the screen, and a pulse goes flat before beating again. The question stays open.

18 s loopKinetic typeScrubbable timelineReduced motionWeb Audio
Model
GTP-5 Astra
Tokens
~51K est.
Prompts
1
Size
15 KB
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DOM + Canvas 2D · Scroll explainer Hover · live

Tick

Nº 19

The JavaScript event loop, explained by scrolling. Six chapters run real snippets step by step as calls fly between the call stack, Web APIs, the task and microtask queues and the render step. A live lab lets you freeze the main thread yourself.

Scroll-scrubbed6 chaptersRun for realLive labReduced motion
Model
Claude Opus 5.5
Tokens
~120K est.
Prompts
1
Size
60 KB
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Canvas 2D · 3D flocking Hover · live

Murmur

Nº 20

A poem written by a murmuration of starlings over a lake at dusk. Thousands of birds gather into each line and scatter again while the sun sets, then come down into the reeds for the night and rise at dawn. Be the wind or the hawk, call them to you, or give them your own words to write.

3D flockingFlock-written typeYour wordsLake reflectionWeb Audio
Model
Claude Opus 5.5
Tokens
~90K est.
Prompts
1
Size
44 KB
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Canvas 2D · Projected 3D Hover · live

Somewhere, softly

Nº 21

Five miniature places hang from a wooden mobile: a village, an orchard, a lighthouse, a borrowed sea and a solitary house. Drag to turn the sculpture, send a breeze through its strings, or change the light from morning to night. Visit each island, listen to synthesized chimes and save a postcard.

3D paper islandsWind & lightPostcard exportTouch & keyboardWeb Audio
Model
GTP-6 Astra
Tokens
~62K est.
Prompts
1
Size
33 KB
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